GroundOps txt for CH Products ForceFX joystick
Posted: Thu Jan 01, 2004 9:40 pm
[General]
Description=This is a pavement groove effect to be used with CHForceFX joysticks
; A regular bump is where all of the *Var parameters are zero
; (SizeVar, MagnitudeVar, SpaceVar, DirVar).
; If one or more of these is non-zero, then it is a random bump. The difference is that regular
; bumps are very CPU efficient -- the joystick driver does most of the work. But with a random
; bump, each bump must be programmed by FS Force using timers, and so it follows that a high
; frequency random bump effect can take up a lot of CPU time. In general, you should avoid random
; bump effects that go above about 8-10 bumps per second, depending on the speed of your CPU.
; Set Ground Ops to a Gain of 1.8 (LightGA)
[Grooves Wheel Move/Stop]
ID=Bump
BumpSize=04
SizeVar=0
SizeCompression=0.2
Magnitude=35
MagnitudeVar=0
Spacing=01
SpaceVar=0
Direction=0
DirVar=1
BrakeOnDir=15
SpeedStart=1
SpeedEnd=2
SpeedCompression=0.1
[Vibs RunUp]
ID=Vibration
Waveform=Sine
BeginPeriod=90
EndPeriod=130
BeginDirection=50
EndDirection=275
BeginMagnitude=4
EndMagnitude=8
RampUp=0
RampDown=25
SpeedStart=0
SpeedEnd=10
GroundPhase=T
[Grooves Roll to Rotation]
ID=Bump
BumpSize=04
SizeVar=0
SizeCompression=0.2
Magnitude=15
MagnitudeVar=0
Spacing=10
SpaceVar=0
Direction=0
DirVar=1
BrakeOnDir=20
SpeedStart=2
SpeedEnd=190
SpeedCompression=1.7
GroundPhase=LTX
Description=This is a pavement groove effect to be used with CHForceFX joysticks
; A regular bump is where all of the *Var parameters are zero
; (SizeVar, MagnitudeVar, SpaceVar, DirVar).
; If one or more of these is non-zero, then it is a random bump. The difference is that regular
; bumps are very CPU efficient -- the joystick driver does most of the work. But with a random
; bump, each bump must be programmed by FS Force using timers, and so it follows that a high
; frequency random bump effect can take up a lot of CPU time. In general, you should avoid random
; bump effects that go above about 8-10 bumps per second, depending on the speed of your CPU.
; Set Ground Ops to a Gain of 1.8 (LightGA)
[Grooves Wheel Move/Stop]
ID=Bump
BumpSize=04
SizeVar=0
SizeCompression=0.2
Magnitude=35
MagnitudeVar=0
Spacing=01
SpaceVar=0
Direction=0
DirVar=1
BrakeOnDir=15
SpeedStart=1
SpeedEnd=2
SpeedCompression=0.1
[Vibs RunUp]
ID=Vibration
Waveform=Sine
BeginPeriod=90
EndPeriod=130
BeginDirection=50
EndDirection=275
BeginMagnitude=4
EndMagnitude=8
RampUp=0
RampDown=25
SpeedStart=0
SpeedEnd=10
GroundPhase=T
[Grooves Roll to Rotation]
ID=Bump
BumpSize=04
SizeVar=0
SizeCompression=0.2
Magnitude=15
MagnitudeVar=0
Spacing=10
SpaceVar=0
Direction=0
DirVar=1
BrakeOnDir=20
SpeedStart=2
SpeedEnd=190
SpeedCompression=1.7
GroundPhase=LTX