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MSFSX & P3DV4

Posted: Wed Mar 20, 2019 6:59 am
by Strale
Hi Dirk and everyone,
i downloaded the test version of FS-Force
i've a custom FFB Yoke based on VRFLIGHTSIM's (Jay) plans (MSFFB2)
I tryed three flight with P3dV4 this evening but the AP feature (Yoke add-on) seems not working
even if in KSEA area ! Stock Baron 58, P3DV4, Win10 pro,
Then i switched to FSX SE, same airctaft, and it was working ! well at least it was turning the Yoke left and right
but when disconnecting the AP .... i got erratic behaviour having the a/c pitching or diving hard ! realized no centering of the Yoke
during AP

But i'd like to have it working with P3DV4 ad it would be a very great addition !
forces are present, bumping while taxiing and during take off, gear's bumping, but no AP follow

I checked Force feedback not enabled in settings
axis not configured on FSUIPC
and X and Y axis only enabled and calibrated in the MSFFB controller

What to check ?
Thanks

Re: MSFSX & P3DV4

Posted: Wed Mar 20, 2019 11:57 pm
by RussDirks
Strale wrote:
Wed Mar 20, 2019 6:59 am
I checked Force feedback not enabled in settings
axis not configured on FSUIPC
and X and Y axis only enabled and calibrated in the MSFFB controller
Also, make sure that your trim commands are NOT programmed via FSUIPC.

Here's a couple of general things you can try:
  • In the Yoke Addon section of Profile Manager, set up an AP Follow hotkey, then set up an override for that aircraft: set AP Follow to manual
  • Start a flight, activate the aircraft AP, and then press the AP Follow hotkey. Maybe you can get it to work that way.
  • In P3D, check Settings if you are in RawInput mode. If so, try DirectInput. Note you will have to reprogram all your control mappings, but your mappings from the other mode will not be lost so you can switch back easily.