How does FSForce know what to do?
Posted: Thu Mar 25, 2004 10:07 pm
Hi,
I'm still in the process of evaluating the product. In the first 2 flights (of several hours touch -and go's in the default C172 with a Logitech Wingman) I found the in-flight performance to be excellent and very much more natural than the sloppy stuff M$ put in.
However, when doing a touch down I do not feel a landing bump and also the ground-profile does not kick in. When at that point I trim to TO-position again (while rolling) it seems FSForce suddenly becomes aware of my being on the ground and the effects do happen.
All this leads me to wonder what magic is behind all this. Am I right to conclude that FSForce uses only IAS to calculate the forces? And that it switches over to ground-effects when the FS tells it the plane is on the ground? I ask because I had the impression that the built-in FF did more than just this, but maybe that is an illusion.
So I would be curious to know what the parameters are that you use to make this work. I'm aware that you can only use parameters that are made 'visible' by FS, and maybe there are more 'invisible' ones that are available to FS itself but not to FSForce.
What interests me most is some feedback from air-turbulence and maybe wingdip-stalls and stuff like that, so more based on the actual wing-lift-model that the airspeed of the plane as a whole. Does this make sense?
Anyway, the product is a good concept and very well programmed and I think I'll probably purchase it anyway, maybe just to support the effort. Thanks for answering,
Ursa..
I'm still in the process of evaluating the product. In the first 2 flights (of several hours touch -and go's in the default C172 with a Logitech Wingman) I found the in-flight performance to be excellent and very much more natural than the sloppy stuff M$ put in.
However, when doing a touch down I do not feel a landing bump and also the ground-profile does not kick in. When at that point I trim to TO-position again (while rolling) it seems FSForce suddenly becomes aware of my being on the ground and the effects do happen.
All this leads me to wonder what magic is behind all this. Am I right to conclude that FSForce uses only IAS to calculate the forces? And that it switches over to ground-effects when the FS tells it the plane is on the ground? I ask because I had the impression that the built-in FF did more than just this, but maybe that is an illusion.
So I would be curious to know what the parameters are that you use to make this work. I'm aware that you can only use parameters that are made 'visible' by FS, and maybe there are more 'invisible' ones that are available to FS itself but not to FSForce.
What interests me most is some feedback from air-turbulence and maybe wingdip-stalls and stuff like that, so more based on the actual wing-lift-model that the airspeed of the plane as a whole. Does this make sense?
Anyway, the product is a good concept and very well programmed and I think I'll probably purchase it anyway, maybe just to support the effort. Thanks for answering,
Ursa..